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AI Insights · Timothy · July 2022

Top 5 Hybridcasual Games in Europe Q2 2022: Performance Insights

Explore the performance metrics of the top 5 hybridcasual games in Europe during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games in Europe Q2 2022: Performance Insights

In the second quarter of 2022, the hybridcasual games market in Europe saw significant activity across the top 5 apps. Here, we delve into the performance metrics of these leading games, including their weekly downloads, revenue, and active users.

Stumble Guys by Scopely, Inc. showed impressive growth. Weekly revenue started at around $163K and saw a consistent increase, peaking at approximately $689K by the end of June. Downloads followed a similar upward trajectory, beginning at about 418K and reaching over 1.54M. Active users also surged, starting at 3.8M and climbing to nearly 13.9M.

My Mini Mart from SUPERSONIC STUDIOS LTD experienced moderate revenue growth, starting at around $5.5K and peaking at approximately $18.4K. The app’s downloads showed an initial rise from 206K to a peak of 544K in early May, before stabilizing around 480K. Active users increased steadily, from about 597K to over 1.3M.

Race Master 3D - Car Racing by SayGames LTD maintained a relatively stable revenue, hovering around $4.5K to $5.7K. Downloads fluctuated, peaking at 486K in early May and ending the quarter with about 408K. Active users saw a slight decline from approximately 2.65M to 2.32M.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. experienced a decline in weekly revenue, starting at around $33.7K and ending at approximately $18K. Downloads saw peaks and troughs, with a high of nearly 480K in mid-April and a stable end around 378K. Active users fluctuated slightly but remained strong, from about 3.8M to 3.6M.

Decor Life - Home Design Game also published by SayGames LTD, saw its revenue peak early at around $4.4K and stabilize around $2K. Downloads were strong initially, peaking at 715K in mid-April before stabilizing around 324K. Active users showed a consistent increase, starting at 38K and reaching over 1.1M by the end of the quarter.

These metrics provide a snapshot of the dynamic hybridcasual game market in Europe for Q2 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022